The Garfield YMCA is partnering up with Garfield Health Department, VERTICES, and HARP of HUMC to bring a new event to the 2008 Healthy Kids Day. Healthy Kids Day is the nation’s largest health day for children and is part of YMCA Activate America, an initiative designed to help children and adults adopt and sustain health lifestyles. This year, Healthy Kids Day will occur on April 12, 2008 from 9:00am to 4:00pm at the Garfield YMCA Outwater Lane facility. The day will be full of great activities for children and their families.

The Extreme Nintendo Wii Tournament is designed to get children involved with physical activities without the stress of performing outside the comfort of the indoors. Activities such as these allow children to use technology to get fit. The purpose of bringing Wii to Garfield’s children is to see how well the reception of technology is amongst children and to find out whether it is a good way to get children to embrace exercise, introducing a new trend of health-gaming. Garfield Fitness Unity Nutrition (F.U.N) program is already utilizing interactive mapping technology to promote children to participate outdoor activities collecting community asset mapping and healthy food choices and this technological approach to fitness can prove to be a great addition to the Garfield F.U.N. program.

To find out more please visit http://www.garfieldfun.org or healthgame.wordpress.com

Flyer Distributed to School

The event occurred on April 12, 2008 in Garfield, New Jersey.

• We found out some really interesting things by working with the children in Garfield. Please refer to the following list for details:

1) The activity was well received as we had hoped and children were excited to get their hands on the Wii. Student were thrilled to hear that the Wii could become a part of their after school program activities.

2) What was also really interesting was that the Wii whetted the interests of children and adults alike. Parents and other adults were eager to try the Wii out, it was fascinating to them to see that a game liken tennis could be played indoors.

3) It turned out to be a great community activity, stimulating health competition and good sportsmanship between the children. A community wide tournament is a great application for this technology and it has the potential to foster unity in the community.

4) Children were rather active while playing the game. It allowed them to increase respiration and sweat more within first couple minutes of play. A representative from the public health department said that this would be a great activity for children during the winter and other unfavorable environmental conditions that New Jersey is likely to face through the year.

5) We offered a iPod Nano to the child that won the tournament. A prize was a great stimulus for the children and some worked very hard to try to win it. Not only did the children get to try out a new technology that is not readily available to them but they would be able to win something of value.

6) We found that an event like this should probably not have a cost to the students. In lower-income neighborhoods, the turnout will inevitably be smaller because people cannot afford even small admissions prices to a community event.

The Next Step
We are planning to have another event at Garfield with the Wii and what we learned from our first event.
We are hoping to solidify a program design so that other districts can adapt this great project in order to raise awareness and interest in working out with technology.
Student coordinators included Evans Saloman and Asiya Hussain, undergraduates, currently in the process of completing a joint bachelors degree in public health from The Edward J. Bloustein School of Planning and Public Policy and Rutgers, The State University of New Jersey. Jocelyn Im, also a student coordinator, is currently a junior attending West Windor-Plainsboro High School-North.
See Photo Gallery for pictures from the event!
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One Response to “Garfield Wii Event”

  1. asiya Says:

    The event occurred on April 12, 2008 in Garfield, New Jersey.

    • We found out some really interesting things by working with the children in Garfield. Please refer to the following list for details:

    1) The activity was well received as we had hoped and children were excited to get their hands on the Wii. Student were thrilled to hear that the Wii could become a part of their after school program activities.

    2) What was also really interesting was that the Wii whetted the interests of children and adults alike. Parents and other adults were eager to try the Wii out, it was fascinating to them to see that a game liken tennis could be played indoors.

    3) It turned out to be a great community activity, stimulating health competition and good sportsmanship between the children. A community wide tournament is a great application for this technology and it has the potential to foster unity in the community.

    4) Children were rather active while playing the game. It allowed them to increase respiration and sweat more within first couple minutes of play. A representative from the public health department said that this would be a great activity for children during the winter and other unfavorable environmental conditions that New Jersey is likely to face through the year.

    5) We offered a iPod Nano to the child that won the tournament. A prize was a great stimulus for the children and some worked very hard to try to win it. Not only did the children get to try out a new technology that is not readily available to them but they would be able to win something of value.

    6) We found that an event like this should probably not have a cost to the students. In lower-income neighborhoods, the turnout will inevitably be smaller because people cannot afford even small admissions prices to a community event.

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